Pelatihan Media Games Ludo Dalam Pembelajaran IPS Pada Guru SD Muhammadiyah 08
Keywords:
media pembelajaran, games ludo, pembelajaran ipsAbstract
The use of media is considered by teachers in line with the demands of 21st-century learning. In this era, technology plays an essential role in developing skills such as critical thinking, creativity, communication, and collaboration. Based on a preliminary study conducted by the PKM (Community Service Program) team at SD Muhammadiyah 08 East Jakarta, there has been no previous assistance provided regarding the use of social studies learning tools through the use of a Ludo game. The use of the Ludo game helps encourage students to become more active, creative, and curious in answering questions, as they are directly involved in utilizing the media. This engagement leads to better understanding of social studies material. The objective of this PKM activity is to effectively and efficiently enhance teachers' creativity in developing learning tools at SD Muhammadiyah 08 East Jakarta. This community service activity was carried out over two days, on March 10 and 13. In addition, there was also mentoring for the development of the Ludo game for teachers throughout the week. The target of this activity was the teachers and staff as community service partners. The stages of the activity included an initial preparation phase, which involved surveys and interviews regarding the condition of the partner institution, followed by a preparation stage. The final stage was evaluation, which was conducted by distributing questionnaires about the community service activity and planning for future follow-ups. The results of the activity showed positive responses, with teachers gaining skills related to the Ludo game.


